Announced at Gamescom 2013, XCOM: Enemy Within adds new abilities, upgrades, weapons, and a new soldier class to combat new enemy threats. ago Canister meld may be low due to low alien resources. XCOM: Enemy Within is an expansion pack for XCOM: Enemy Unknown.It was released on November 12th, 2013 in North America and November 15th 2013 elsewhere. ago I see some meld in the debrief screen after return to base, donno if that's from the canister or just aliens, there are 13 melds. The rewards were not worth the grief by a LONG stretch. 1 4 comments Best Add a Comment katanalauncher 8 yr. I'm even lucky that most of my squad was on overwatch and the Mechtoid got dropped first so that they unloaded on it instead of wasting all their shots on a Sectoid. That's right, five Sectoids and TWO whole Mechtoids, ALL of them on overwatch right when they drop! It was a death sentence, and a wonder I got out of it with only two caualties. Aliens beamed down right ON TOP of your squad every third round, and what did this particular airdrop consist of? It's a very narrow map, with occasionally very little cover, and on the narrowest part of it right after an extended firefight that had drained my magazines, I was doing the conga line tactic (as a lot of players do in between firefights) so I could reload in peace without triggering extra pods ahead of me, but the mission wouldn't have it. The dam mission was the biggest pile of bollocks I have ever experienced playing LW XCOM, and it tempted me to savescum like no other mission before, or since. It was a nightmare.īut even that was nothing next to the piece of work that was Progeny. The map is tough enough, being long and with very weird line of sight workings (your soldiers won't always be able to see a Muton that's standing on the train right on top of them), and LW has increased that difficulty by a lot because it drops tough enemies (for your tech level) on you on a scenario where you have to keep moving on a narrow path (the train). But on the second mission you have to keep moving, which makes it almost impossible. Its basically an Expansion Pack for XOCM 2 while not actually being one for how much content it gives you. I searched but couldn't find the values to edit, I just like it to last around a turn longer. During the final mission you can take your time and that makes it much, much easier. The Long War is a total conversion mod for XCOM 2 that completely changes the gameplay, making the campaign longer, but adding lots and lots of tactical and strategic depth while adding many new weapons and classes. Long War Hi I want meld canister to last a little longer since right now even if I make a effort to get I most of the time I get it a turn or 2 after. I don't know about other difficulties, I'm playing on Brutal (no Ironman just honestman), and, well, both the DLCs were tough, Progeny much more than Slingshot.Ĭonfounding Light (the second Slingshot mission) was the hardest of that DLC for me.
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